Bad strikes too close for comfort each time a long time enemy of the Mystery Trackers assaults the organization’s hallowed house foundation.
Mystery Trackers: Silent Hollow – Within my last Mystery Trackers evaluation, I mentioned stressing that one-day the series would let me down. After all, one business can simply crank out hits for so long; then again, if you’re Elephant Games, the usual guidelines may not apply. Having looked initially a knockoff of Huge Fish’s own Mystery Case Files, Mystery Trackers has officially surpassed that business both in regard to game concepts and execution, as its newest title, Mystery Trackers: Noiseless Hollow definitely demonstrates.
The Mystery Trackers series molds you as an agent in a robust cabal of super-detectives who are equal parts James Bond and Miss Marple. In Silent Hollow, you’re surprisingly summoned to Secret Trackers HQ which was devastated by a string of attacks. You appear to discover both building along with the city around it beset by unexpected floating masks-bizarre components that appear to have the ability to control folks’s minds. Not your gifted fellow agents can resist the masks’ malevolent influence, so that as the agents are beat, the centuries-old Mystery Trackers firm finds it self on the verge of failure.
Fortunately, you seem invulnerable to the flying masks’ living room tips. Your canine sidekick Elf can be, hypnosis-resistant, as well as the both of you team-up to capture the puppet master controlling the masks. Silent Useless lives to previous Mystery Trackers games in each respect: it’s beautiful, diverse, extremely interactive, and packed with dynamic storytelling cutscenes. Each location offers you numerous things to perform, as well as the hunting aspect is augmented by unique gadgets which allow you to see things you can not see with the naked vision. The game’s hidden object scenes are just as well composed as in prior titles, and keep to get constructed of items which sound right inside the framework. These displays activate in intriguing ways and comprise interactivity which is not merely intelligent, but advances the story too.
Storytelling is the focus of Silent Hollow, and in addition to cutscenes and hidden object scenes, it utilizes a range of other smart storytelling gimmicks. As you progress, a weird apparatus records images of individuals and devices and returns data about those in the form of “secret files.” These become a manual of sorts that fulfills you in on the things you strike, and supplies you with tons of details regarding the Mystery Trackers. Likewise, through the sport you’ll roll up your other agents’ animals (you have Elf to help youother agents have gifted moles, turtles, and hedgehogs) and these also become a specific source of intelligence. On top of these, in and about the HQ, you run across pictures, tapestries, and mechanical puppet shows that exemplify the annals of the organization, in addition to its run-ins with ostensibly immortal uber-villain, Morpheus.
While all Mystery Trackers games tell a good story, what makes Quiet Hollow distinct from the the others is its Double Oh-Seven-like reliability on awesome gadgets. Mystery Trackers brokers are hired for their special powers: some can teleport, some can attract lightning, and some have telekinesis. If they do not have special powers, but, the agency can give them some via special shot. Here you receive the capability to start fires, freeze issues, and un – hypnotize individuals (and animals), and all three of these abilities frequently come in handy. It is like you are a mutant hybrid of Sherlock Holmes and the X – Men, and who would not want that? Even little Elf gets a trendy new bullet-proof jacket and their own walkie-talkie.
The gadgets represent the innovative side of Quiet Hollow; the puzzles represent the side that leans toward the tried – and – true. As in past Secret Trackers games, the puzzles tend to be recognizable-being of the spinning color wheel or image re-assembly variety-nevertheless, they’re rendered uniquely sufficient to make that forgivable. As mentioned, the game’s graphics keep the lambent common of the set, as do the live action characters. Sporadically, the dubbed English sounds collide rather severely with the appearance of individual characters, nevertheless the narrator, who you notice the most, is absolutely cast. The game’s songs, which features five new themes by composer Yuri Ginzburg, can be perfect and effectively communicates the suspense and mystery of previous musical results.
Once you and Elf have preserved the day in the critical game, you discover an additional hour of game play in Silent Hollow’s reward chapter. In it, agents are disappearing and all evidence points to a culprit with timetraveling capabilities. Sadly, even though some time travel idea is interesting, this area is far less convincing because it takes no pains to describe events and even make them logical. Also less than exciting is an extra called the “Secret Room.” The Key Room offers you the dubious chance to play-through chunks of the game again to be able to collect photographs of the planet’s most illustrious investigators (none of whom are referred to by title and whose descriptions might baffle some gamers). It is essentially a rehash of issues you’ve already played, and even though you get a special wallpaper for performing it, it smacks of content padding.
An improved additional is the shop. Throughout the sport, you accumulate ducats which can then be used to purchase enjoyable small things. Your great buddy Elf is now a household man-er…dog, and you will purchase him and his fuzzy brood a myriad of great toys and luxurious items. You too can invest your ducats on menu customizations like icons and templates for the hint toad. The latter are hilarious and come with particular skin-specific animations. Additional extras have a strategy guide, a dossier full of secret documents, an Achievements gallery, a reference of Mystery Trackers pets, wallpapers, concept art, music tracks, and a really weird green screen video. (You’ll have to test it out yourself.)
Secret Trackers: Quiet Hollow is definitely an impressive game. It combines the comfortable with the advanced in just the right measure, and focuses most of its components on helping the story. Although the reward chapter is a touch lackluster and also the Secret Room extra is pretty much unnecessary, the game’s overall high quality and other fun accessories make it worth the price.